Battlefield 2

I’m a big fan* of Battlefield 2.

With two amazing children, a bustling, demanding business,and a professional career, it’s very difficult to find time toplay, but I really try to get a game in every now and then tosettle the brain a bit (I find gaming enormouslybeneficial when doing demanding software projects). The game isvisually gorgeous, and in many ways it’s the game I (and countlessother gamers) “invented” in our minds years ago – “Imagineif there were helicopters and planes and boats and tanks, anddifferent people had different roles. Boy, I’d love to be thehelicopter guy shuttling people back and forth!“.

In many ways, albeit at a much more arcadish level (e.g. lessserious than real simulators), BF2 is a completion of the visionstarted with Falcon 4 (F4) and its dream ElectronicBattlefield. F4 was a remarkable game far before its time, and itactually looks pretty good even on modern hardware (and it canstill push modern hardware to their limits). The vision with F4 wasmuch more vehicle specific though, and while many players wouldexist and battle in the same world, each would be using aspecialized, extremely realistic client conforming to theirspecific interest. Not sure how that’d work if you wanted to ejectand then climb into a tank…maybe you’d shut down the client andrestart in the tank simulator.

We need a game with the gameplay of BF2, the flight realism ofF4, and the troop realism of Operation Flashpoint.

* – BF2, like all large software products, does have numerousproblems. For instance the surface to air missiles are infuriating:Not only do they have a ridiculously low hit rate against theenemy, letting enemy aircraft fly around with impunity, but theyhave an amazingly good (or rather bad) hit rate against friendlies.If you shoot off some SAMs at an enemy aircraft, you can be surethat they’ll miss, but that they’ll fly off and manage to find afriendly helicopter or aircraft somewhere else on the map.